图形程序开发人员指南
查字典图书网
当前位置: 查字典 > 图书网 > 编程> 图形程序开发人员指南

图形程序开发人员指南

9.5

作者: Michael Abrash
出版社: 机械工业出版社
副标题: Michael Abrash's Graphics Programming Balck Book Special Edition
译者: 前导工作室
出版年: 1998
页数: 1064
定价: 128
装帧: 平装
ISBN: 9787111063964



推荐文章

猜你喜欢

附近的人在看

推荐阅读

拓展阅读

内容简介:

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.

You could get this book from here:

http://www.gamedev.net/reference/articles/article1698.asp

作者简介:

Don't you know Abrash?

Google him!

展开全文
热门标签:
  • 大家都在看
  • 小编推荐
  • 猜你喜欢
  •