Essential Mathematics for Games and Interactive Applications, Second Edition
查字典图书网
当前位置: 查字典 > 图书网 > 数学> Essential Mathematics for Games and Interactive Applications, Second Edition

Essential Mathematics for Games and Interactive Applications, Second Edition

0.0

作者:
出版社: Morgan Kaufmann
副标题: A Programmer's Guide
出版年: 2008-06-02
页数: 704
定价: USD 59.95
装帧: Hardcover
ISBN: 9780123742971



推荐文章

猜你喜欢

附近的人在看

推荐阅读

拓展阅读

内容简介:

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.

The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.

--Exercises on the CD-ROM for educators to use for course material

--Code samples shown throughout the book for real-world application

展开全文
热门标签:
暂无评论
暂无评论
  • 大家都在看
  • 小编推荐
  • 猜你喜欢
  •