Game Programming Patterns
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Game Programming Patterns

9.6

作者: Robert Nystrom
出版社: Genever Benning
出版年: 2014-11-2
定价: USD 31.90
装帧: Paperback
ISBN: 9780990582908



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内容简介:

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

作者简介:

Robert Nystrom has programmed professionally for twenty years, about half of which is in games. During his eight years at Electronic Arts, he worked on behemoths like Madden and smaller titles like Henry Hatsworth in the Puzzling Adventure. He's shipped games on the PC, GameCube, PS2, XBox, X360, and DS, but is most proud of the tools and shared libraries he created for others to build on. He loves seeing usable, beautiful code magnify the creative ability of others.

目录:

Acknowledgements

## Introduction

Architecture, Performance, and Games

## Design Patterns Revisited

Command

Flyweight

Observer

Prototype

Singleton

State

## Sequencing Patterns

Double Buffer

Game Loop

Update Method

## Behavioral Patterns

Bytecode

Subclass Sandbox

Type Object

## Decoupling Patterns

Component

Event Queue

Service Locator

## Optimization Patterns

Data Locality

Dirty Flag

Object Pool

Spatial Partition

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