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Dillone 關鍵設計報告 的书评 发表时间:2007-06-05 10:06:24

本书的目录

下面是我自己编辑出来的Designing Interactions的目录。会陆续补全。

Chapter 3 From the Desk to the Palm
• Alan Kay
• Learning
• Luggables
• John Ellenby
▪ Developing the First Laptop
• Jeff Hawkins
▪ GRiD
• Bert Keely
▪ Displays
▪ Portability
▪ Pen and Paper
• Palm Computing
▪ Design Criteria for the PalmPilot
        Size
        Price
        Synchronization
        Speed
▪ Graffiti
• Rob Haitani
▪ Interaction Design for Palm OS
▪ The “Zen of Palm”
▪ The Palm Product Line
• Dennis Boyle
▪ Palm V
▪ Handspring
▪ eyemodule
▪ Combining PDA and Cell Phone

Chapter 4 Adopting Technology
• David Liddle
▪ Three Phases of Adoption
▪ Enthusiast, Professional, Consumer
▪ Learning from Kids
▪ The Car
▪ Digital Photography
• Mat Hunter
▪ Interaction Architecture
▪ User Experience Prototype
• Rikako Sakai
▪ Canon PhotoStitch
▪ Printers for Digital Photography
• David Kelley
▪ Design Adopts Technology
        Teaching designers to integrators
▪ Pixo
▪ iPod and iTunes
▪ The Interaction Design Challenge

Chapter 6 Services
• The Begin
▪ The Phone in the Hall
▪ A Modern Cellular Phone Service
▪ Development of Phone Services
▪ Designing the i-mode service
▪ Keiichi Enoki and Mari Matsunaga
• Takeshi Natsuno
▪ The i-mode Service
▪ A cautionary Tale of a Soft Drink
• Live|Work
▪ Starting Live|Work
▪ Designing Services
        1. Service design
        2. Service ecologies
        3. Touch-points
        4. Service envy
        5. Evidencing
        6. Experience prototyping
        7. Service experience models
        8. Service blueprinting
• Fran Samalionis
▪ Service Innovation
▪ Process
▪ A Case Study: Juniper Online Bank

Chapter 7 Internet
• Terry Winograd
▪ The Internet or the Web?
        Ubiquitous computing versus the Internet
        From direct manipulation to “being there”
        The immediacy advantage
        Google
• Larry Page and Sergey Brin
▪ Successful Searching
▪ Google Truths
        1 Focus on the user and all else will follow
        2 It’s best to do one thing really, really well.
        3 Fast is better than slow.
▪ BBCi
• Steve Rogers
▪ BBCi
▪ The Homepage
• Mark Podlaseck
▪ The Glass Engine
▪ Navigation

Chapter 9 Futures and Alternative Nows
• Tony Dunne and Fiona Raby
▪ Complicated Pleasures
▪ Placebo Project
        Placebo Project example: GPS Table
        Placebo Project example: Nipple Chair
▪ Existential Design
        Energy Futures, London Science Museum
        Teddy bear blood bags
        Poo lunch box
        Hydrogen
        Consuming monsters: big, perfect, and infectious
        Utility Pets
• John Maeda
▪ Simplicity
▪ Learning from Kids
▪ The Car
▪ Digital Photography
• Jun Rekimoto
▪ The Interaction Laboratory
        ActiveInk computational ink
        BlockJam interactive music cubes
        TouchEngine tactile feedback for touch panels
        Time-Machine Computing navigation system
▪ Augmented Reality
▪ Ubiquitous Computing
        Pick-and-drop
        Gestural interfaces
        Ubiquitous computing enabled by sensors and receptors

Chapter 10 People and Prototypes
• Designing Interactions
▪ What is Design?
▪ Core Skills of Design
        Tacit Knowledge
        Design disciplines
▪ A Hierarchy of Complexity
        Anthropometrics - the sizes of people
        Physiology - the way the body works
        Cognitive psychology - the way the mind works
        Sociology - the way people relate to each other
        Cultural anthropology - the human condition
        Ecology - the interdependence of living things
▪ Why a Design Discipline?
▪ Where Does Interaction Design Fit?
▪ Is Interaction Design Here to Stay?
• People
▪ Latent Needs and Desires
▪ 51 Ways of Learning about People
        Learn
• Flow Analysis
• Cognitive Task Analysis
• Historical Analysis
• Affinity Diagrams
        Look
• Fly On The Wall
• A Day In The Life
• Shadowing
• Personal Inventory
        Ask
        Try
• Prototypes
▪ Interaction Design Prototypes
▪ Prototyping Techniques
• Screen-Based Experiences
• Interactive Products
• Designing Services
• Process
▪ Designing Something New
▪ Designing a New Version
▪ Elements of the Design Process
        Constraints
        Synthesis
        Framing
        Ideation
        Envisioning
        Uncertainty
        Selection
        Visualization
        Prototyping
        Evaluation

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对“本书的目录”的回应

B·p 2013-06-24 21:56:20

只有10章是么?

拜大五郎 2010-04-17 13:26:26

感谢LZ整理